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Elite Lobbies Drove 1,824 km. How Many People Did They Run Over? Zero.

2026-06-18· 5 min read#stats#vehicles#roadkill#tactics
by L!NCHPIN

How this was made (method & sample) Source: PUBG official telemetry. The cohort is the top players of the Season 41 (division.bro.official.pc-2018-41, finished and settled) Asia leaderboard; we analyzed every human player's deaths and vehicle activity across 24 squad-FPP matches played during Season 41 (fresh new-season data is excluded to avoid first-day sample distortion). Captured 2026-06-18, totaling 1,501 deaths and 1,824 km of driving distance (driver seat only). "Roadkill" uses the telemetry's Damage_Vehicle damage category (impacts and rollovers). We name no players; all figures are computed directly from telemetry, none estimated.

Half of PUBG's fun comes from cars: ripping around, running people over, flipping and exploding. But in genuinely high-end games, what role does a car actually play — a weapon, or pure transport? We pulled the telemetry from 24 Season-41 squad-FPP matches of Asia's leaderboard elites and got an unexpected answer.

1. 1,501 deaths, 0 vehicle kills

The most shocking number first:

MetricValue
Total deaths1,501
Vehicle-caused deaths (roadkill + rollover)0
Roadkill share0.0%

You read that right — across 1,501 deaths, not a single one was a roadkill or a rollover explosion. The "car god" playstyle that bowls people over in casual lobbies vanishes completely at the top of the ladder. The reason is simple: elites dodge, shoot the driver, and throw nades; ramming someone just turns you into a loud, large, fixed-trajectory target. In high-end play, attempting a roadkill = feeding.

Use it to calibrate yourself: if you still rely on running people over for kills, it may work at low ranks, but it's a habit that stops working as your opponents get stronger. The higher you climb, the less a car should be used "to attack."

2. So what do elites use cars for? They drove 1,824 km

Not killing doesn't mean not driving. Across these 24 matches, the whole lobby drove 1,824 km as drivers, averaging 76 km per match. A car has exactly one purpose in high-end play: rotation — racing for the safe zone, opening distance, dodging the blue, holding terrain.

In other words, a car is a taxi, not a tank. Its value is "getting you to the next advantageous position on time and safely," not "running someone over."

The real cost is sound: the biggest risk of driving was never the rollover — it's that the engine noise broadcasts your position and direction. Elites time their driving: rotate fast within a safe window, ditch the car on arrival, rather than driving up to the doorstep of the final circle.

3. What cars do elites drive most? The answer is humble

Rank driving distance by vehicle type and the list is almost jarringly plain — no supercars:

RankVehicleTotal driving distance
1UAZ (military jeep)238 km
2Dacia (four-door sedan)238 km
3Mirado209 km
4Pickup198 km
5Coupe RB (two-door roadster)130 km
6Pony Coupe117 km

Topping the list are the most unremarkable UAZ and Dacia — all for pragmatic reasons: multiple seats, easy to get in and out, good bullet resistance, scattered all over the map. Squad wants "the whole team rotating fast together," not "two-seater style." Those McLaren and Chiron supercar collabs? Their combined driving distance doesn't even crack the front of the pack — flash has no market at the top of the ladder.

Conclusion: the car is a tool, not a weapon

Condense these 1,824 km into one line — in high-end PUBG, the car is for "winning position," not "winning kills." Three ideas you can apply right away:

  1. Stop thinking about running people over — the stronger the opponent, the more a roadkill feeds; the data is 0, and 0 is 0.
  2. Treat the car as a timed taxi — grab a safe window to rotate, ditch it on arrival, and don't let the engine noise locate you for the enemy.
  3. Pick practical multi-door cars (UAZ/Dacia) so the whole team moves together — leave the supercars for the casual lobby.

Want to know how far you drive each match, which car you favor, and whether you've ever been run over? Enter your ID on L!NCHPIN to see your vehicle data card and a full telemetry review.