What Guns Do the Best Players Use? 726 Kills Break Down the Weapon Meta of Asia's Top Squad-FPP Lobbies

How this was made (method & sample) Source: PUBG official telemetry. The sample is every human player's gun activity across 16 recent squad-FPP matches played by Asia (pc-as) leaderboard players — not a single player, but entire high-rank lobbies. Current season
division.bro.official.pc-2018-41, captured 2026-06-16, totaling 726 gun kills and tens of thousands of hits. Headshot rates are listed only for weapons with ≥ 50 hits (enough sample to mean anything). We count weapons, not individuals, and name no players. High-rank lobbies may still contain undetected cheaters, but cheating inflates each gun's numbers roughly proportionally, so the impact on relative ranking is limited. All figures are computed directly from telemetry — none estimated.
A top player walks past a row of guns on the ground — which one do they pick up? We pulled the telemetry from 16 recent squad-FPP matches of Asia's leaderboard elites and counted exactly which guns are racking up kills in these high-rank lobbies.
The ranking: the AUG reigns, the top five take over half the kills
| Weapon | Kills | Kill share | Headshot rate |
|---|---|---|---|
| AUG | 110 | 15.2% | 16.7% |
| M416 | 84 | 11.6% | 12.8% |
| ACE32 | 81 | 11.2% | 16.3% |
| Beryl M762 | 66 | 9.1% | 18.3% |
| AKM | 50 | 6.9% | 13.0% |
| Mk12 | 40 | 5.5% | 19.6% |
| MP5K | 39 | 5.4% | 15.5% |
| Kar98k | 34 | 4.7% | 29.4% |
| M24 | 25 | 3.4% | 26.1% |
| Mini 14 | 20 | 2.8% | 20.0% |
The top five weapons (AUG, M416, ACE32, Beryl, AKM) account for 391 kills combined — 53.9% of the total. More than half of all eliminations are concentrated in these five rifles; the other thirty-odd guns split the remaining 46%.
The standout is the AUG: a single gun takes 15.2% of kills, nearly four points clear of second-place M416. In this sample, it's the most common reaping tool in high-rank lobbies.
Rifles each have a role: stability vs burst
Spread the five big rifles out and you'll see the elites don't "main one gun" — they split by stability and burst:
- M416 (11.6%) has the most controllable recoil and is the all-purpose workhorse, but its 12.8% headshot rate is low among rifles — it wins by "spraying steadily," not by single headshots.
- Beryl M762 (9.1%) has the highest headshot rate among mainstream rifles at 18.3%; high damage, fierce recoil, suited to players who dare to control it.
- AUG (16.7%) and ACE32 (16.3%) sit between the two — lots of kills and a respectable headshot rate, which is exactly why they top the chart.
The headshot kings are all snipers and marksman rifles
Sort by headshot rate alone, and the front of the pack is almost entirely bolt-action snipers and DMRs:
| Weapon | Headshot rate | Hits |
|---|---|---|
| Kar98k | 29.4% | 214 |
| M24 | 26.1% | 234 |
| SLR | 23.9% | 88 |
| VSS | 22.4% | 152 |
| Mini 14 | 20.0% | 559 |
| Mk12 | 19.6% | 895 |
The Kar98k lands nearly 3 in every 10 shots on the head (29.4%), with the M24 right behind. That makes sense — bolt-action snipers are "one shot, one soul" weapons; elites only pull the trigger when they're confident of a headshot, so the headshot-per-hit ratio runs especially high. Automatic weapons spray on the move, naturally diluting headshot rates to the 10–18% range.
Worth a note: the Mk12. As a semi-auto DMR it racked up 895 hits (one of the highest on the board) while still holding a 19.6% headshot rate — meaning at this tier the Mk12 is used heavily as a "rapid-fire precision sniper."
SMGs aren't absent: the MP5K cracks the top seven
Don't assume high-rank is all rifles and snipers. The MP5K ranks seventh with 39 kills (5.4%), out-killing every sniper. Brutal close-range pressure and minimal recoil make it a reliable pick for room clears and point-blank final-circle fights. Other SMGs like the UMP9 (20), Vector (11), and Micro Uzi (8) play supporting roles.
Conclusion: this is what an elite's gun locker looks like
Condense these 726 kills into one line — the main theme of high-rank Asian squad-FPP is "the AUG / M416 / ACE32 rifle trio carries, the Beryl is for those who can tame recoil, the Kar98k / M24 deliver one shot per head, and the MP5K closes out close range."
If you want to climb, this data doesn't offer a "swap to a magic gun" shortcut — it points to something more practical: drill one mainstream rifle until it's rock-solid, then pair it with a high-headshot sniper or DMR. That's exactly what the players on the board are doing.
Want to know your own per-match headshot rate, damage-by-distance distribution, and fatal weaknesses? Enter your ID on L!NCHPIN for a full telemetry breakdown of a match.